Mame 0.129u3 / MameUI 0.129.3

February 2nd, 2009
by BraiNKilleR

Add another source update to Mame is now available. You can download the .diff file or the MameUI binaries  at emunews.eu downloads or read more for the whatsnew of this release.

0.129u3
——-
MAMETesters Bugs Fixed
———————-
- 01017: [Sound] nslasher: The music stops at some points in the game
         when fighting bosses and some points in level 2. (Mamesick)
- 02862: [Graphics] Many sets in taitosj.c: During the scroling the
         lower part of the screen becomes black (Aaron Giles)
- 02860: [Crash/Freeze] mach3, usvsthem: Error at the start
         (Aaron Giles)
- 02880: [Original Reference] stactics: Scratchpad RAM is too large
         (currently 2 KB, should be 256 bytes with mirroring).
         (chowell)
- 02843: [Original Reference] schaser, schasrcv, polaris: Only half
         the color RAM is emulated. (chowell)
- 02884: [Original Reference] kopunch: CPU is specified as a 4 MHz
         8080 when it should be a 4 MHz Z80. (Tomasz Slanina)
- 02888: [Graphics] All sets in megaplay.c: Large black box obscuring
         game (Aaron Giles)
- 02827: [Compiling] 64-bit build fails (Phil Bennett)
- 02804: [Documentation] dkongf: In game information: year should be
         2004, not 1981. (Fabio Priuli)
- 02803: [DIP/Input] dkongf: “5 Coins/1 Credit” coinage dipswitch is
         freeplay. (Fabio Priuli)
- 02719: [DIP/Input] arkbloc2, arkgcbl, paddle2: you can’t go to the
         left (Fabio Priuli)
- 02697: [DIP/Input] hkagerou: Inputs apparently incorrectly mapped or
         not mapped (Fabio Priuli)
- 02574: [DIP/Input] yumefuda: Game controls are not fully implemented
         (Fabio Priuli)
- 02873: [Graphics] Many sets in system1.c: Missing text layer
         (David Haywood)
- 02866: [Misc.] bublbobl and clones: Bubble Bobble vertical sync value
         seems slightly off (Phil Bennett)
- 02792: [DIP/Input] Missing HARDDIP settings in ‘STANDARD_DIPS’ for
         DIP’s 4,5 and 6 (“COMM Setting”) (Fabio Priuli)

 

Source Changes
————–
Cleaned up and remapped Big 10 inputs. Updated the game notes. Added
other minor changes. [Roberto Fresca]

Improved the sound in Double Wings by appling the same handling of
Night Slashers (they are actually similar if not same memory map)
[Angelo Salese]

Fixed scrolling layer in Magic’s 10 [Angelo Salese]

Added NO_DUMP for the H8/330 MCU for Magic’s 10 2, Super Pool, Hot
Slot and Magic Colors. [Angelo Salese]

Several discrete sound refinements, mainly targeted at mario:
[couriersud]

 * Use formula derived from figures 2 and 3 in LS624 datasheet.
   Coefficients were calculated using least square approximation.
   This approach gives a bit better audible results compared to the
   prior approach.

 * Fixed energy calculation for LS624

 * Use energy values as input for XOR. This seems to better reflect
   the superimposition of the two signals. On the long term, both
   LS629 and the XOR need to be converted into a custom module to
   properly model mixing if the two frequencies are close to each
   other.
 
 * Adjusted C41 to 60% for skid sound.

Fixed the remaining CPS3 sets that were left broken from the previous
half-done set renames. Also reworked the code a bit to make it harder
for somebody to break it in future (removed the config table & moved
keys to driver inits, define region sizes, allocate memory in init
for CD based games.) Should be no functional changes, although it
might be a fraction of a % faster due to there being less region
lookups. [David Haywood]

Added preliminary sound for the Aero Fighters bootlegs (aerfboot &
aerfboo2) [Angelo Salese]

Added some ‘new fruit bonus ’96′ sets, unsure what they are.
[David Haywood]

Added a mess of sets marked as ‘time dog’ to the goldstar driver.
These seem to be mismatched, and some lack program roms. One set has
encrypted code, the other appears to have plain code. These will need
some tidy-up work. I’ve added them, because there is no doubt at
least one valid set in here but the dumps contain no useful info at
all. [David Haywood]

Preliminary protection hook-up for Sexy Gal/Sweet Gal [Angelo Salese]

Fixed colors, visible area and soft resets in the Magic Card 68k
version. Started to convert the Magic Card 68k version driver with
proper infos & added some basic video registers. It actually runs on
more or less modified Philips CD-i architecture. [Angelo Salese]

Imported Archimedes code from MESS. [R. Belmont]

Fixed foreground tilemap colors in Diamond Derby [Angelo Salese]

Added new module devcb, which can generically handle conversions
between device read/write functions and various other types of
functions. Introduced new structures and macros to make this possible:
[Aaron Giles]

  To take advantage of this, a device must change its interface to
  replace any read/write callbacks with the new devcb_read/write
  structures. During device start time, the device then uses this new
  devcb module to resolve the information in the devcb_read/write
  structures into a more efficient form. When the device needs to call
  one of the callbacks, it uses the inline devcb_call_read/write
  functions.

  Once a device has defined its callbacks as devcb_read/write
  structures, users of the device must use the DEVCB_* macros to
  specify the type and information about the handler to use:

    DEVCB_NULL = no handler
    DEVCB_HANDLER = a standard device read/write handler
    DEVCB_MEMORY_HANDLER = a memory address space read/write handler
    DEVCB_DEVICE_HANDLER = a device read/write handler for a different
                             device
    DEVCB_INPUT_PORT = an input port

Converted the 8255PPI device to use this new structure, and updated all
users to use the DEVCB macros, removing some unnecessary trampoline
functions along the way. [Aaron Giles]

Added calculation for caps >= 100pf to buck rogers LS626 frequency
calculation. Formula was derived from figure 6 of LS624/628/629 &
625/626/627 datasheet. “BUCK ROGERS” is now centered and big ship
appears centered over br’s ship. [couriersud, Guru]

Converted 6821new device to use devcb. Updated Williams drivers to
remove trampoline functions. [Nathan Woods]

Improvements to norautp.c driver: [Roberto Fresca]
 - Merged GTI Poker (gtipoker.c) with this driver.
 - Added new memory map and machine driver for gtipoker.
 - Hooked 2x PPI 8255 to gtipoker.
 - Hooked the video RAM access ports to gtipoker.
 - Changed norautpn description from Noraut Poker (No Payout),
   to Noraut Poker (bootleg), since the game has payout system.
 - Some clean-ups.

Fixed encryption in Cabaret and added sound emulation [Mirko Buffoni]
 - Moved to a separate driver
 - Not fully playable, press reset to exit from pitfalls

Implemented a few more H8/3xx instructions, and added funcube to
seta2.c [Luca Elia]

Added a default backup ram for the jolyc980 set, to get it boot to
the end-user. [Angelo Salese]

 

New games added or promoted from NOT_WORKING status
—————————————————
Big 10 [Angelo Salese, Roberto Fresca, Tomasz Slanina]
Bottle 10 (italian, 2 sets) [Roberto Fresca]
Super Poker (v116IT) [Mirko Buffoni]
Casino Five [Mariusz Wojcieszek]
Big Apple Games [Mariusz Wojcieszek]
Funcube 2 [Luca Elia]
Funcube 4 [Luca Elia]

 

New clones added
—————-
Turbo Sub (prototype rev. TSC7) [Jay Gallagher]
Noboranka (Japan) (NOT WORKING, undumped 8751 MCU)
Battle Bakraid – Unlimited Version (U.S.A.) [Josh W.]
Armed Police Batrider (several versions) [Josh W.]
Mortal Kombat (prototype, rev 8.0 07/21/92) [Brian Troha]

 

New games marked as GAME_NOT_WORKING
————————————
Jansou
Noraut Poker [Roberto Fresca, Angelo Salese]

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